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John
John
Game/AR/VR Environment and Prop Artist.
Aussie Land, Australia

Summary

I’m a 3D artist with over a decade of experience pushing style and realism in real-time production. My expertise spans video games, VR, and training applications, with a growing focus on integrating advanced toolsets to accelerate production workflows while maintaining full creative control and high visual standards.

I’m committed to continuous learning and evolving my craft to stay at the forefront of design and game development.

Skills

Environment Design3D Animation3D ModelingDigital SculptingEnvironment ModelingLightingTexturingLevel DesignPhotogrammetryUnityPost FX

Software proficiency

Maya
Maya
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Illustrator
Illustrator
3DCoat
3DCoat
Character Creator
Character Creator
xNormal
xNormal
RealityScan
RealityScan
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot

Productions

    • Video Game
      Black Box VR
    • Year
      2022
    • Role
      Lead 3D Artist
    • Company
      Black Box Vr
    • Video Game
      The Station
    • Year
      2017
    • Role
      Art Director
    • Company
      The Station Game Inc.

Experience

  • Lead Artist at FLAIM Systems
    March 2018 - Present

    Lead artist producing high quality and optmised environment and prop art for the VR Fire Fighter with special projects for the Australian Navy and Army.

    I also manage a team of artists on this project to produce adavanced workflows and pipelines to improve work quality and project effienceny.

  • Environment Artist. at BlackBox VR
    Australia
    September 2018 - Present

    VR Environment Artist.

  • 3D Artist at VRTOV
    Melbourne, Australia
    May 2018 - June 2018

    Environmental and prop design creating a highly realistic modern cinema and cinema booth for a 3 episode VR documentary about the history, experience and technology of the cinema.

    I worked with a fantastic driven team and very proud of what I produced. Can't wait for its release!

  • Art Director at The Station Game In.c
    Remote, Canada
    February 2015 - May 2018

    I concepted, designed and produced over 20 sci-fi rooms aboard The Station. Took on the daily duties of art director to design fast, high quality, highly optimised assets for use in Unity overseen by myself and my amazing art team of 3. Additional work included all lighting, post fx and project organisation and pipeline manager.

  • 3D Artist at Torus
    Melbourne, Australia
    April 2015 - March 2018