I’m a 3D artist with over a decade of experience pushing style and realism in real-time production. My expertise spans video games, VR, and training applications, with a growing focus on integrating advanced toolsets to accelerate production workflows while maintaining full creative control and high visual standards.
I’m committed to continuous learning and evolving my craft to stay at the forefront of design and game development.
Lead artist producing high quality and optmised environment and prop art for the VR Fire Fighter with special projects for the Australian Navy and Army.
I also manage a team of artists on this project to produce adavanced workflows and pipelines to improve work quality and project effienceny.
VR Environment Artist.
Environmental and prop design creating a highly realistic modern cinema and cinema booth for a 3 episode VR documentary about the history, experience and technology of the cinema.
I worked with a fantastic driven team and very proud of what I produced. Can't wait for its release!
I concepted, designed and produced over 20 sci-fi rooms aboard The Station. Took on the daily duties of art director to design fast, high quality, highly optimised assets for use in Unity overseen by myself and my amazing art team of 3. Additional work included all lighting, post fx and project organisation and pipeline manager.