Pine Bark Photogrammetry - PBR Render Ball

Photogrammetry test of pine trees in a local park, captured using 132 images using a Canon 700D. Constructed and aligned in RealityCapture, baked in Xnormal, tiled in Substance Designer and roughness map generated and tweaked with Quixel and Photoshop. This was a ton of fun, still refining the process. More to come!

John costello renders pinebark 05

Mesh Render

John costello renders pinebark 01

Beauty

John costello renders pinebark 02

Neutral Lit

John costello renders pinebark 03

Clay

John costello renders pinebark 04

Map Layers

John costello reconstruction and texture

Reality Capture Result

John costello location

Location